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Concurrent Programming in Java™: Design Principles and Patterns, Second EditionThis book discusses some ways of thinking about, designing, and implementing concurrent programs in the JavaT programming language. Most presentations in this book assume that you are an experienced developer familiar with object-oriented (OO) programming, but have little exposure to concurrency. Readers with the opposite background - experience... | | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Create massive terrains and export them to the most popular game engines
Overview
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A comprehensive guide for terrain creation.
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Step-by-step walkthrough of Grome 3.1 and toolset.
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Export terrains to Unity3D, UDK, and Ogre3D.
In Detail
Grome... | | |
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How Video Works, Second Edition"Video can be hard to explain and contextualize. This book does a great job of making it easy to understand." - - Algie Abrams, Professional Systems Architect, Microsoft
How Video Works has been a bible for professionals in the video world since 1985. It offers easy to understand explanations of the entire world... | | | | |
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