 |
|
|
 Network Security: A Decision and Game-Theoretic Approach
Covering attack detection, malware response, algorithm and mechanism design, privacy, and risk management, this comprehensive work applies unique quantitative models derived from decision, control, and game theories to understanding diverse network security problems. It provides the reader with a system-level theoretical understanding of... |  |  The Art of Assembly Language
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Since 1996, Randall Hyde's... |  |  The Game Maker's Companion
The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid... |
|
 Learning Objective-C 2.0: A Hands-On Guide to Objective-C for Mac and iOS Developers
Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad
If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect... |  |  Building job sites with Joomla!
This will be a step-by-step tutorial - a workbook with practical approach. The book starts by looking at the important features that make a professional job site: adding and managing jobs, jobseekers and employers, providing online recruitment services, selling credits and managing credit system, SEO to drive huge traffic to your job site,... |  |  Flash Multiplayer Virtual Worlds
Flash virtual worlds are some of the most exciting-and profitable-online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you... |
|
|
Result Page: 348 347 346 345 344 343 342 341 340 339 338 337 |