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 Quantitative Remote Sensing of Land Surfaces
Remote sensing has entered a new era in the twenty-first century with a
series of operating satellites from the NASA Earth Observing System (EOS)
program, other international programs, and commercial programs. Since
November 2000 the first civilian spaceborne hyperspectral sensor, Hyperion,
has observed land surfaces on the... |  |  Green Building & Remodeling For Dummies
When it comes to addressing most of the challenges we face as a society, it is often
said that change begins at home. This is an exciting prospect—that we can make a difference
around the world by changing the way we live our daily lives—and nowhere is
it truer than in our efforts to improve the health of our planet,... |  |  Membranes for Industrial Wastewater Recovery and Re-use
In setting out to produce a book on any given subject, the primary questions to be
answered are: "What should we write about?" and "Who's going to buy it?".
These questions are obviously interlinked.
The subject area of this book is well defined in the title: membrane technology
and its... |
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 Agent-based Ubiquitous Computing (Atlantis Ambient and Pervasive Intelligence)
Ubiquitous computing names the third wave in computing, where the personal computing
era appears when technology recedes into the background of our lives. The widespread use
of new mobile technology implementing wireless communications such as personal digital
assistants (PDAs) and smart phones enables a new type of advanced... |  |  Open Source GIS: A GRASS GIS Approach
Over the past decade, Geographical Information Systems (GIS) have evolved
from a highly specialized niche to a technology that affects nearly every aspect
of our lives, from finding driving directions to managing natural disasters.
While just a few years ago the use of GIS was restricted to a group of
researchers, planners and... |  |  Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
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