The Handbook of Homicide presents a series of original essays by renowned authors from around the world, reflecting the latest scholarship on the nature, causes, and patterns of homicide, as well as policies and practices for its investigation and prevention.
Includes comprehensive coverage of the complex phenomenon...
Fully revised, updated, and extended, the fifth edition of Hollywood’s America provides an important compilation of interpretive essays and primary documents that allows students to read films as cultural artifacts within the contexts of actual past events.
A new edition of this classic textbook, which ties...
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core...
In January of 2014 Cara wasn't quite making rent but her cultural criticism on games for places like The Guardian seemed pretty popular. On a whim she pledged to her Twitter followers that she would do gonzo journalism and travel each month to stay with game creators she found across the world, if they put a bit of money towards...
This Festschrift volume, published in memory of Harald Ganzinger, contains 17 papers from colleagues all over the world and covers all the fields to which Harald Ganzinger dedicated his work during his academic career. The volume begins with a complete account of Harald Ganzinger's work and then turns its focus to the research of his...
This Festschrift volume, dedicated to He Jifeng on the occasion of his 70th birthday in September 2013, includes 24 refereed papers by leading researchers, current and former colleagues, who congratulated at a celebratory symposium held in Shanghai, China, in the course of the 10th International Colloquium on Theoretical Aspects of Computing,...
CMMI® for Services (CMMI-SVC) is a comprehensive set of guidelines to help organizations establish and improve processes for delivering services. By adapting and extending proven standards and best practices to reflect the unique challenges faced in service industries, CMMI-SVC offers providers a practical and focused...
Flash has upped the standard for web motion graphics and has been welcomed with open arms on account of its powerful new ActionScripting capabilities. Following the phenomenal success of New Masters of Flash, the Flash Annual will bring together a new collection of the hottest Flash design talents on the planet, all of whom have...
Featuring a collection of newly commissioned essays, edited by two leading scholars, this Handbook surveys the key research findings in the field of English for Specific Purposes (ESP). * Provides a state-of-the-art overview of the origins and evolution, current research, and future directions in ESP * Features newly-commissioned...
Professor Jozef Gruska is a well known computer scientist for his many and broad results. He was the father of theoretical computer science research in Czechoslovakia and among the first Slovak programmers in the early 1960s. Jozef Gruska introduced the descriptional complexity of grammars, automata, and languages, and is one of the pioneers...
New Masters of Flash is both a global showcase and practical tutorial. Nineteen of the planet's most awe-inspiring Flash designers share their influences, ideas and objectives in individual introductory essays. They then take the reader through a step-by-step tutorial explaining in detail how to create in Flash 5 the interfaces,...