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 Machinima: The Art and Practice of Virtual Filmmaking
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core... |  |  A History of Video Games in 64 Objects
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and... |  |  Hollywood's America: Understanding History Through Film
Fully revised, updated, and extended, the fifth edition of Hollywood’s America provides an important compilation of interpretive essays and primary documents that allows students to read films as cultural artifacts within the contexts of actual past events.
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A new edition of this classic textbook, which ties...
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 From Semantics to Computer Science: Essays in Honour of Gilles Kahn
Gilles Kahn was one of the most influential figures in the development of computer science and information technology, not only in Europe but throughout the world. This volume of articles by several leading computer scientists serves as a fitting memorial to Kahn's achievements and reflects the broad range of subjects to which he contributed... |  |  |  |  |
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