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Creating Games in C++ : A Step-by-Step Guide
Creating Games in C++ : A Step-by-Step Guide
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and...
Mac OS X Internals: A Systems Approach
Mac OS X Internals: A Systems Approach

Mac OS X was released in March 2001, but many components, such as Mach and BSD, are considerably older. Understanding the design, implementation, and workings of Mac OS X requires examination of several technologies that differ in their age, origins, philosophies, and roles.

Mac OS X Internals: A Systems...

Running Mac OS X Panther
Running Mac OS X Panther
Apple® has shown no mercy to the Macintosh® power user---that dedicated individual who knows their Mac® inside and out: what makes it tick, and what makes it tick better. In the rapid evolution of Mac OS® X, there have been three major releases, and each new release challenges the power user to once more stay ahead of the learning...
The Art of Software Security Assessment: Identifying and Preventing Software Vulnerabilities
The Art of Software Security Assessment: Identifying and Preventing Software Vulnerabilities

 

“There are a number of secure programming books on the market, but none that go as deep as this one. The depth and detail exceeds all books that I know about by an order of magnitude.”

Halvar Flake, CEO and head of research,...

Physics Modeling for Game Programmers
Physics Modeling for Game Programmers
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
Embedded Systems Architecture: A Comprehensive Guide for Engineers and Programmers (Embedded Technology)
Embedded Systems Architecture: A Comprehensive Guide for Engineers and Programmers (Embedded Technology)
This comprehensive textbook provides a broad and in-depth overview of embedded systems architecture for engineering students and embedded systems professionals. The book is well suited for undergraduate embedded systems courses in electronics/electrical engineering and engineering technology (EET) departments in universities and colleges, as well...
Processor Design: System-On-Chip Computing for ASICs and FPGAs
Processor Design: System-On-Chip Computing for ASICs and FPGAs
rocessor Design addresses the design of different types of embedded, firmware-programmable computation engines. Because the design and customization of embedded processors has become a mainstream task in the development of complex SoCs (Systems-on-Chip), ASIC and SoC designers must master the integration and development of processor...
  
   
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