Picture Yourself Ghost Hunting "Picture Yourself Ghost Hunting: Step-by-Step Instruction for Exploring Haunts and Finding Spirits, Spooks, and Specters" introduces novice paranormal explorers to the history, techniques, and equipment used in the search for proof of life after death, or simply, ghosts. Written like a field guide to ghost hunting, the book begins by... The Renegade Hunter: A Rogue Hunter Novel
The Argeneau family has a secret . . . one of their own is a rogue vampire!
Nicholas Argeneau was once a successful hunter who went after rogue vampires who broke the immortal law. Except no one has mentioned his name in the last fifty years, not since he turned into a rogue himself. But once a hunter, always a hunter. When...
Enterprise Mac Administrator's Guide
Charles Edge, Zack Smith, and Beau Hunter provide detailed explanations of the technology required for large-scale Mac OS X deployments and show you how to integrate it with other operating systems and applications.
Enterprise Mac Administrator's Guide addresses the growing size...
Light: Science and Magic: An Introduction to Photographic Lighting This highly respected text, now in paperback, has been thoroughly updated and revised. It introduces a logical theory of photographic lighting --- one that teaches beginning photographers to predict results before setting up lights. This is not primarily a how-to book with only set examples for photographers to follow. Rather, Light: Science and... Connections: Patterns of Discovery Every since the fl int axe triggered the Paleolithic Revolution over two million years ago we have lived by a culture of scarcity. Technology shortfall placed innovative capability in the hands of only a few: those who provided their hunter - gatherer communities with tools for hunting and butchering; then those who could read and write; then, much... Movie Greats: A Critical Study of Classic Cinema Why are some films regarded as classics, worthy of entry into the canon of film history? Which sorts of films make the cut and why? Movie Greats questions how cinema is ranked and, in doing so, uncovers a history of critical conflict, with different aesthetic positions battling for dominance.
Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)
In the summer of 2001, after 15 years of developing graphical user interfaces and
graphics-intensive applications, I read a best-selling book about implementing
web applications by someone I did not know—Jason Hunter—but whom, unbeknownst
to me, would soon become a good friend on the No Fluff Just Stuff
(NFJS) tour.... Designing Interactions Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical objectÐ²Ð”beautiful or utilitarianÐ²Ð”but as designing our interactions with it. In Designing Interactions,...
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