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 Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... |  |  Getting Clojure: Build Your Functional Skills One Idea at a Time
Behind every programming language lies a vision of how programs should be built. The vision behind Clojure is of a radically simple language framework holding together a sophisticated collection of programming features. Learning Clojure involves much more than just learning the mechanics of the language. To really get... |  |  Design: A Very Short Introduction
John Heskett wants to transform the way we think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives. Design combines "need" and "desire" in the form of a practical object that can also... |
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 Circuit Analysis I with MATLAB Computing and Simulink/SimPowerSystems Modeling
This text is an introduction to the basic principles of electrical engineering and covers DC and AC circuit analysis and Transients. It is intended for all engineering majors and presumes knowledge of first year differential and integral calculus and physics. The last two chapters include step-by-step procedures for the solutions of simple... |  |  |  |  |
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