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Visual Modeling with Rational Rose 2002 and UML (3rd Edition)
Visual Modeling with Rational Rose 2002 and UML (3rd Edition)

Within the space of just a few years, the Unified Modeling Language (UML) has emerged as the design medium of choice for developing large-scale distributed object applications. The UML's standard semantics and notation for describing object structure and behavior make it particularly well suited to this function. Augmented by...

View-Dependent Character Animation
View-Dependent Character Animation
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character...
Iterated Function Systems for Real-Time Image Synthesis
Iterated Function Systems for Real-Time Image Synthesis
Natural phenomena can be visually described with fractal-geometry methods, where iterative procedures rather than equations are used to model objects. With the development of better modelling algorithms, the efficiency of rendering, the realism of computer-generated scenes and the interactivity of visual stimuli are reaching astonishing levels....
Oracle PL/SQL by Example (4th Edition)
Oracle PL/SQL by Example (4th Edition)

Start developing applications with Oracle PL/SQL-fast! This integrated book-and-Web learning solution teaches all the Oracle PL/SQL skills you need, hands on, through real-world labs, extensive examples, exercises, projects, and a complete Web-based training site. Oracle PL/SQL by Example, Third Edition covers Oracle 10G and all the...

Digital Systems and Applications (The Computer Engineering Handbook, Second Edition)
Digital Systems and Applications (The Computer Engineering Handbook, Second Edition)
After nearly six years as the field's leading reference, the second edition of the award-winning Computer Engineering Handbook reemerges with completely updated content and a brand new format. Part of this monumental revision, Digital Systems and Applications surveys the latest advances in computer system technologies and the applications that are...
Getting Acquainted With Fractals
Getting Acquainted With Fractals
The first instance of pre-computer fractals was noted by the French mathematician Gaston Julia. He wondered what a complex polynomial function would look like, such as the ones named after him (in the form of z2 + c, where c is a complex constant with real and imaginary parts). The idea behind this formula is that one takes the x and y coordinates...
Robust Algebraic Multilevel Methods and Algorithms (Radon Series on Computational and Applied Mathematics)
Robust Algebraic Multilevel Methods and Algorithms (Radon Series on Computational and Applied Mathematics)
The iterative methods play an important role in solving linear equations that arise in real-world applications. Numerous properties of the problem may affect the efficiency of the solution. This book deals with algorithms for the solution of linear systems of algebraic equations with large-scale sparse matrices, with a focus on...
Agile Game Development with Scrum
Agile Game Development with Scrum

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately,...

Cage-based Performance Capture (Studies in Computational Intelligence)
Cage-based Performance Capture (Studies in Computational Intelligence)

Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire and 3D Video has reached considerable attentions in visual media production. In this book, we address the problem of extracting or acquiring and then reusing non-rigid parametrization for video-based animations. At first sight, a crucial...

TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)
TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)

TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques...

Algorithms and Parallel Computing (Wiley Series on Parallel and Distributed Computing)
Algorithms and Parallel Computing (Wiley Series on Parallel and Distributed Computing)

There is a software gap between hardware potential and the performance that can be attained using today ’ s software parallel program development tools. The tools need manual intervention by the programmer to parallelize the code. This book is intended to give the programmer the techniques necessary to explore parallelism in...

Approximate Iterative Algorithms
Approximate Iterative Algorithms

Iterative algorithms often rely on approximate evaluation techniques, which may include statistical estimation, computer simulation or functional approximation. This volume presents methods for the study of approximate iterative algorithms, providing tools for the derivation of error bounds and convergence rates, and for the optimal design of...

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