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LightWave 3D 8 Lighting (Wordware Game and Graphics Library)This book is divided into three main parts: theory, tools, and practice. Part I covers the fundamentals of what light is, how it acts and reacts in our world, and what those reactions look like. Part II covers the virtual lighting equipment available to achieve your LightWave lighting goals. Part III deals with how to use those... | | Understanding 3D Animation Using Maya (Book with CD)Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
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Phosphors for Energy Saving and Conversion Technology
This text deals with the advantages of rare earth activated phosphors for the development of solid state lighting technology and in enhancing the light conversion efficiency of Si solar cells. The book initiates with a short overview of the atomic and semiconductor theory followed by introduction to phosphor, its working mechanism,... | | Mastering Autodesk VIZ 2008Turn Your Ideas Into High-Impact 3D Models and Animations
Transform flat drawings and concepts into impressive 3D visualizations with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2008. Expert author Jon McFarland helps you get the most out of this latest version of Autodesk's powerful 3D... | | 50 Fast Digital Camera Techniques (50 Fast Techniques Series)"Applying the lively techniques in this book will make anyone’s digital camera a more productive tool." —Al Francekevich, acclaimed professional photographer
Make the most of your digital camera! Whether you’ve just pur-chased your first one or you’re an old hand at digital photography,... |
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