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Information and Coding Theory (Springer Undergraduate Mathematics Series)
As thi s Preface is being written, th e twent ieth century is coming to an end .
Historians may perhaps come to refer to it as the cent ury of information, jus t
as its predecessor is associated with the proce ss of indust rialisation. Successive
technological developments such as the telephone, radio, television , compute rs
and... | | | | Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... |
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| | | | SAS for Data Analysis: Intermediate Statistical Methods (Statistics and Computing)This book is intended for use as the textbook in a second course in applied statistics that covers topics in multiple regression and analysis of variance at an intermediate level. Generally, students enrolled in such courses are primarily graduate majors or advanced undergraduate students from a variety of disciplines. These students typically have... |
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