 |
|
 Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science)Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field,... |  |  Gameplay and designBefore we delve into the murky depths of game design, I feel a brief historical overview of the games industry is necessary for the readers who are not familiar with the rapid growth and current state of our fast-paced industry.
The games industry is relatively young compared to most other industries, but it is one of the fastest growing... |  |  |
|
|
|
 Advances in Computers, Volume 61: Architectural IssuesEmphasizes architectural issues in the design of new hardware and software system.
The series covers new developments in computer technology. Most chapters present an overview of a current subfield within computer science, with many citations, and often include new developments in the field by the authors of the individual... |  |  |  |  Advanced NXT: The Da Vinci Inventions Book (Technology in Action)This amply illustrated book is about building some of Leonardo da Vincis most famous inventions with LEGOs new breathtaking robot technology, the LEGO MINDSTORMS NXT. In this book, you will revive such fascinating devices as the flying machine, the aerial screw, the revolving bridge, the double leaf spring catapult, and the armored car, five... |
|
| Result Page: 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97 96 |