 |
|
|
|
 Integrated Graphic and Computer ModellingComputer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic... |  |  Algorithms for Visual Design Using the Processing LanguageHow has design changed through the use of computers? Is it still valid to assume that a designer is in control of a design concept? What if there is a lack of predictability over what was intended by the designer and what came out on the computer’s screen? Is computer programming necessary in design today?
This book is about... |  |  AI and Artificial Life in Video GamesWelcome to AI and Artificial Life in Video Games, a book intended to challenge as well as inform designers/programmers who want to add artificial intelligence (AI) and artificial life (A-Life) to their next video game creation. This is not a textbook on AI, nor is it an attempt to write a definitive work on A-Life. Both fields are continually... |
|
 |  |  Mac OS X Leopard Killer TipsKiller Tips books are written with one goal in mind: to allow the reader to work faster and smarter. In other books, you’ll often find that the most useful information is found in sidebars, tips, and notes. In a Killer Tips book, there’s nothing to weed through: it’s all sidebars, tips, and notes! Here, Scott Kelby gives you... |  |  Silverlight 5 in Action
Coding on the client is fun. I started on the Commodore 64 in seventh grade in the
1980s; later moved to DOS with dBASE, QuickBasic, and C++; and eventually began Windows
programming using C++, Borland Delphi 1.0, PowerBuilder, Visual Basic 3-6, and
.NET. I like the ozone smell of making my CPU work for a living. I ... |
|
Result Page: 117 116 115 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 |