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 Handbook of Granular ComputingAlthough the notion is a relatively recent one, the notions and principles of Granular Computing (GrC) have appeared in a different guise in many related fields including granularity in Artificial Intelligence, interval computing, cluster analysis, quotient space theory and many others. Recent years have witnessed a renewed and expanding interest... |  |  Math You Can't Use: Patents, Copyright, and SoftwareThe field of software is awash in disputes. Market participants and analysts routinely disagree on how computer programs should be produced, marketed, regulated, and sold. On one subject, however, just about everyone can agree: the current intellectual property protection regime for software is a mess. At present, all of the traditional means... |  |  Wind and Solar Power Systems: Design, Analysis, and Operation, Second Edition- K.G. Craig, Journal of Environmental Quality, 2006
Throughout the text, it is abundantly clear the author is a knowledgeable engineer with considerable experience in the diverse sciences and technologies that provide the foundations of wind and photovoltaic power generation. It is also obvious that he is an experienced teacher, because... |
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 Understanding Forensic Digital ImagingThe science of digital imaging can be divided into two separate branches: the techniques that explain how to use and create digital images, and the technical knowledge that is necessary to design cameras, computers, and software. The expert witness should be a skilled practitioner in the techniques and have enough understanding of the technical... |  |  Embedded Systems (World Class Designs)"Novice developers will find this book to be invaluable. But more experienced developers will enjoy the breadth and probably pick up a few tricks or insights in less familiar areas." - William Wong, Electronic Design, June 2008
All the design and development inspiration and direction an embedded engineer... |  |  |
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 Gameplay and designBefore we delve into the murky depths of game design, I feel a brief historical overview of the games industry is necessary for the readers who are not familiar with the rapid growth and current state of our fast-paced industry.
The games industry is relatively young compared to most other industries, but it is one of the fastest growing... |  |  Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science)Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field,... |  |  Introduction to Video Search EnginesVideo search engines enable users to take advantage of constantly growing video resources like, for example, video on demand, Internet television and YouTube, for a wide variety of applications including entertainment, education and communications.
David Gibbon and Zhu Liu describe the current state of video search engine technology and inform... |
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