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 Solving PDEs in C++ (Computational Science and Engineering)This comprehensive book not only introduces the C and C++ programming languages but also shows how to use them in the numerical solution of partial differential equations (PDEs). It leads the reader through the entire solution process, from the original PDE, through the discretization stage, to the numerical solution of the resulting algebraic... |  |  Proceedings of the 22nd International Meshing Roundtable
This volume contains the articles presented at the 22nd International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held on Oct 13-16, 2013 in Orlando, Florida, USA. The first IMR was held in 1992, and the conference series has been held annually since. Each year the IMR brings together researchers,... |  |  The Finite Element Method and Applications in Engineering Using ANSYS®
This textbook offers theoretical and practical knowledge of the finite element method. The book equips readers with the skills required to analyze engineering problems using ANSYS®, a commercially available FEA program. Revised and updated, this new edition presents the most current ANSYS® commands and ANSYS® screen shots, as well... |
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 Security for Multihop Wireless Networks
Security for Multihop Wireless Networks provides broad coverage of the security issues facing multihop wireless networks. Presenting the work of a different group of expert contributors in each chapter, it explores security in mobile ad hoc networks, wireless sensor networks, wireless mesh networks, and personal area... |  |  GLSL Essentials (Community Experience Distilled)
Enrich your 3D scenes with the power of GLSL!
Overview
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Learn about shaders in a step-by-step, interactive manner
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Create stunning visual effects using vertex and fragment shaders
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Simplify your CPU code and improve your overall performance with instanced drawing through the use...
|  |  Learn OpenGL ES: For Mobile Game and Graphics Development
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
This... |
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 Numerical Analysis in Electromagnetics: The TLM Method (ISTE)
The aim of this book is to give a broad overview of the TLM (Transmission Line Matrix) method, which is one of the “time-domain numerical methods”. These methods are reputed for their significant reliance on computer resources. However, they have the advantage of being highly general.
The TLM method has acquired a... |  |  Optical Network Control: Architecture, Protocols, and Standards
Optical Network Control is the first expert guide and single-source reference for controlling and managing optical networks. This book fills the gap between optical network engineering and routing/signaling-helping both optical and IP professionals build networks that are more robust, flexible, manageable, and profitable. Coverage includes:... |  |  Advanced Methods in Computer Graphics: With examples in OpenGL
The field of Computer Graphics has evolved rapidly over the past decade following
the development of a large collection of algorithms and techniques for various applications
in modelling, animation, visualisation, real-time rendering and game engine
design. Advances in graphics hardware capabilities and processor technology have... |
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