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 Fireworks MX Bible"Joseph Lowery and Derren Whiteman provide details and examples essential for the Web graphics professional." —David Morris, Fireworks Product Manager, Macromedia
- Create traffic-stopping vector or bitmap Web graphics and animations
- Build eye-catching effects using layers, rollovers, frames, and
... |  |  Blocking Spam and Spyware For DummiesBlocking Spam & Spyware For Dummies is a reference. That means you're not expected to read it, starting with Chapter 1 and eagerly turning pages late into the night until you reach the exciting conclusion. In fact, let us tell you the end right now: The butler did it - that is, if the butler is an annoying spammer in his spare time, running the... |  |  Advanced Microsoft Visual Basic 6.0 (Mps)When we originally approached Microsoft Press with the idea of writing an advanced Visual Basic book that was a bit different from the rest, we wondered what reaction we'd get. We were particularly keen on incorporating three features:
- The book was to be a focused collection of the writings and opinions of many individuals....
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 Network Management, MIBs and MPLS: Principles, Design and ImplementationNetwork Management, MIBs and MPLS: Principles, Design and Implementation is the definitive guide to managing and troubleshooting enterprise and service provider networks. This in-depth tutorial from networking expert Stephen Morris delivers clear and concise instruction on networking with MIBs, SNMP, MPLS, and... |  |  Selling Digital Music, Formatting Culture
Selling Digital Music, Formatting Culture documents the transition of recorded music on CDs to music as digital files on computers. More than two decades after the first digital music files began circulating in online archives and playing through new software media players, we have yet to fully internalize the cultural and aesthetic ... |  |  Game Architecture and Design: A New Edition (New Riders Games)Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors... |
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