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The Coming Robot Revolution: Expectations and Fears About Emerging Intelligent, Humanlike Machines
The Coming Robot Revolution: Expectations and Fears About Emerging Intelligent, Humanlike Machines

Making a robot that looks and behaves like a human being has been the subject of many popular science fiction movies and books. Although the development of such a robot faces many challenges, the making of a virtual human has long been potentially possible. With recent advances in various key technologies related to hardware and...

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

Animation as both an art form and popular entertainment has existed for almost a century now. The early attempts were received enthusiastically more for their novelty than for the quality of their craft. That even holds true today: animated movies often make it through the studio process not because of their true entertainment value,...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Intelligent Integrated Media Communication Techniques
Intelligent Integrated Media Communication Techniques

We can understand the multimedia technology as a digital integration of texts, graphics, audio, animation, still images and motion video in a way that provides a high level of personal interaction and control to individual users. The evolution of multimedia is a convergence of the mentioned media types to a unique system. Before the...

iPod: The Missing Manual
iPod: The Missing Manual
What a difference a decade makes. When Apple introduced the very first iPod back in October 2001, it was a bulky chunk of white plastic, chrome, and glass that held a mere 5 gigabytes of music. But its concept was simple and enticing: you could carry 1,000 songs around in your pocket. And people did.
 
Pro iOS 5 Augmented Reality
Pro iOS 5 Augmented Reality
Welcome to Pro iOS 5 Augmented Reality. Augmented reality (AR) has existed in sci-fi movies for decades, is used in the military for head-up displays (HUDs), and until recently, has been a thing of the future. With the upswing in mobile applications since the introduction of the iPhone and the Android operating system, applications...
Photoshop Down & Dirty Tricks for Designers
Photoshop Down & Dirty Tricks for Designers

Corey Barker, Executive Producer of PlanetPhotoshop.com and one of the Photoshop Guys of Photoshop User TV, brings you this handy and inspiring volume in the Down & Dirty Tricks series. Yes, this book is an insane collection of some of the most mind-blowing Photoshop effects you’ve ever seen in one place. Ever wonder how that movie...

Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation
Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character...

The Mac OS X Lion Project Book
The Mac OS X Lion Project Book

Managing files and finding stuff after you’ve organized it are things you’ll know about after reading this chapter. The chapter also covers loading up on applications, both from the App Store and directly from developers’ Web sites. (If you’re not sure now what the differences are, don’t...

Unity iOS Game Development Beginners Guide
Unity iOS Game Development Beginners Guide
If you are a developer who is interested in developing games for the iOS platform and want to leverage the Unity platform, this book will provide the core knowledge that you need to get started. If you are a Unity developer looking to port an existing application to the mobile platform, this book will give you an overview of the...
Foundation Game Design with ActionScript 3.0
Foundation Game Design with ActionScript 3.0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the
...

Basics of Game Design
Basics of Game Design
The video game industry has grown explosively over the past decade and is now a major provider of home entertainment. Since the North American release of the Nintendo Entertainment System (NES) in 1985, game industry revenues have also grown substantially and, according to the marketing research company NDP Group, grossed...
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