If you are a developer who is interested in developing games for the iOS platform and want
to leverage the Unity platform, this book will provide the core knowledge that you need
to get started. If you are a Unity developer looking to port an existing application to the
mobile platform, this book will give you an overview of the processes involved in publishing
specifically with the Unity iOS plugin.
developer with either of these languages, you will still learn how to apply your skills to learn
mobile development using this book, because much of the book is geared to an exploration
of the concepts and implementation with Unity and the iOS platform.
The example code in this book is written primarily in C#. However, there are scenarios where
necessary components of C# within the book, it is not a goal of the book to teach C# or its
Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it.
This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.
You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game - a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.
What you will learn from this book
Create an AppStore account.
Core Unity from the iOS developer's perspective.
Scripting using C#.
Handling common iOS sensors including GPS, Camera, Accelerometer and Touch Screen.
Handle movies, music, and other multimedia entities.
Build game AI for the mobile space.
Optimize and debug your game for iOS devices using XCode.
Build a multiplayer game using Apple's Game Center and Unity Networking.
Build plugins to extend Unity.
Add micro payments, advertisements and in app purchasing.
Target your audience, and make money from your creation!
This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls.
Who this book is written for
This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity.