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C# 4.0 The Complete Reference
C# 4.0 The Complete Reference

The Definitive Guide to C#

“From using LINQ to covariance and from string formatting to optional arguments, Herb’s update covers all you need to know about using real-world C# 4.0.” ?Michael Howard, Microsoft Corporation

Bestselling author Herb Schildt has updated and expanded his classic programming...

iPhone Cool Projects
iPhone Cool Projects
You are going to love this book! I know I do, and I had to read every word of it and check
every line of code, twice!!

If you’re like me, you’ve registered as an iPhone developer with Apple, read some documentation,
and sought help in taking the next bold step. Perhaps you’ve picked up “Beginning...
Expert .NET Micro Framework, Second Edition
Expert .NET Micro Framework, Second Edition
The Microsoft .NET Micro Framework is a small and efficient .NET runtime environment used to run managed code on devices that are too small and resource constrained for Windows CE and the Compact Framework.

Expert .NET Micro Framework will teach you everything you need to know to use the .NET Micro Framework to create effective...

C++ Concurrency in Action: Practical Multithreading
C++ Concurrency in Action: Practical Multithreading

With the new C++ Standard and Technical Report 2 (TR2), multi-threading is coming to C++ in a big way. TR2 will provide higher-level synchronization facilities that allow for a much greater level of abstraction, and make programming multi-threaded applications simpler and safer.

As a guide and reference to the new concurrency...

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is...

Object-Oriented Design and Patterns
Object-Oriented Design and Patterns

This book is an introduction to object-oriented design and design patterns at an elementary level. It is intended for students with at least one semester of programming in an object-oriented language such as Java or C++.

An object-oriented design text that's student oriented too!

Now updated to reflect the
...

Microprocessor Architecture: From Simple Pipelines to Chip Multiprocessors
Microprocessor Architecture: From Simple Pipelines to Chip Multiprocessors

Computer architecture is at a turning point. Radical changes occurred in the 1980s when the Reduced Instruction Set Computer (RISC) philosophy, spurred in good part by academic research, permeated the industry as a reaction to the Complex Instruction Set Computer (CISC) complexities. Today, three decades later, we have reached a point where...

Game Engine Gems, Volume One
Game Engine Gems, Volume One

In the fields of computer graphics and computer game development, the word gem has been established as a term for describing a short article that focuses on a particular technique, a clever trick, or practical advice that a person working in these fields would find interesting and useful....

Pro Android Apps Performance Optimization (Professional Apress)
Pro Android Apps Performance Optimization (Professional Apress)
Android quickly became almost ubiquitous. With the world transitioning from feature phones to smartphones, and then discovering that tablets are, after all, devices we can hardly live without, application developers today have a choice between mostly two platforms: Android and iOS. Android lowered, some may even say broke, the...
The Book of Ruby: A Hands-On Guide for the Adventurous
The Book of Ruby: A Hands-On Guide for the Adventurous

Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code.

...

Programming Concurrency on the JVM: Mastering Synchronization, STM, and Actors
Programming Concurrency on the JVM: Mastering Synchronization, STM, and Actors

Speed. Aside from caffeine, nothing quickens the pulse of a programmer as much as the blazingly fast execution of a piece of code. How can we fulfill the need for computational speed? Moore’s law takes us some of the way, but multicore is the real future. To take full advantage of multicore, we need to program with concurrency...

Java The Complete Reference, 8th Edition
Java The Complete Reference, 8th Edition

The Definitive Java Programming Guide

In Java: The Complete Reference, Eighth Edition, bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java...

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