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Building Websites with DotNetNuke 5
DotNetNuke is an open source Content Management System and web application framework. It has taken the Microsoft world by storm and now at version 5, its community has grown to over 200,000 users. Revised and updated for DotNetNuke 5, this renowned book is your indispensable guide to creating content-rich websites with DotNetNuke, as quickly... | | Kohana 3.0 Beginner's Guide
The Kohana framework for PHP 5 is a robust library for rapidly creating applications. No previous experience with Kohana, CodeIgniter, or MVC frameworks is assumed or needed to understand and use this book, and any previous experience will only assist you as we learn the Kohana framework from the ground up.
This book follows the... | | Augmented Reality using Appcelerator Titanium Starter
I first starting thinking about human/machine augmentations in 2000 when I started a company
focused in the Telco software space. Initially, I focused on how to enable wireless content
development, but at that time, devices were primitive. High speed networks hadn't fully taken
on in many areas of the U.S. for mobile networks... |
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Plone 3 for EducationWhy do so many schools have terrible websites? Talk to the people in charge, and you rarely find incompetence. On the contrary, the web team is often the first to express dissatisfaction, but their hands are tied by some combination of these problems:
• The webmaster bottleneck. Everyone is busy. If editing web content is any harder... | | Pentaho 3.2 Data Integration: Beginner's Guide
Pentaho Data Integration (a.k.a. Kettle) is a full-featured open source ETL (Extract, Transform, and Load) solution. Although PDI is a feature-rich tool, effectively capturing, manipulating, cleansing, transferring, and loading data can get complicated.
This book is full of practical examples that will help you to take advantage of... | | Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Welcome to Unreal Development Kit Game Programming with UnrealScript! This book teaches you how to program using the UnrealScript language so you can create your own game projects using the UDK. Instead of using dry, hypothetical code you will use the topics learned in each chapter to build an actual working game. By the end of the book, you... |
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