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More Math Into LaTeX
More Math Into LaTeX

For over two decades, this comprehensive manual has been the standard introduction and complete reference for writing articles and books containing mathematical formulas. If the reader requires a streamlined approach to learning LaTeX for composing everyday documents, Grätzer’s © 2014 Practical LaTeX may also be a good...

Handbook of Environmental Fluid Dynamics, Two-Volume Set: Handbook of Environmental Fluid Dynamics, Volume One: Overview and Fundamentals
Handbook of Environmental Fluid Dynamics, Two-Volume Set: Handbook of Environmental Fluid Dynamics, Volume One: Overview and Fundamentals

With major implications for applied physics, engineering, and the natural and social sciences, the rapidly growing area of environmental fluid dynamics focuses on the interactions of human activities, environment, and fluid motion. A landmark for the field, the two-volume Handbook of Environmental Fluid Dynamics presents the basic...

Learning C# by Developing Games with Unity 3D Beginner's Guide
Learning C# by Developing Games with Unity 3D Beginner's Guide

The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

Overview

  • You've actually been creating scripts in your mind your whole life, you just...
Unity 2D Game Development Cookbook
Unity 2D Game Development Cookbook

Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes

About This Book

  • Create 2D games right from importing assets to setting them up in Unity and adding them to your game scenes.
  • Program the game logic and events as well as the game...
Traffic and Granular Flow  '11
Traffic and Granular Flow '11

This book continues the biannual series of conference proceedings, which has become a classical reference resource in traffic and granular research alike. It addresses new developments at the interface between physics, engineering and computational science. Complex systems, where many simple agents, be they vehicles or particles, give rise to...

DIJK VAN:DISTRIBUTION THEORY   GTB (De Gruyter Graduate Lectures)
DIJK VAN:DISTRIBUTION THEORY GTB (De Gruyter Graduate Lectures)

The theory of distributions has numerous applications and is extensively used in mathematics, physics and engineering. There is however relatively little elementary expository literature on distribution theory. This book is intended as an introduction. Starting with the elementary theory of distributions, it proceeds to convolution products...

Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a...

Principles of Musical Acoustics (Undergraduate Lecture Notes in Physics)
Principles of Musical Acoustics (Undergraduate Lecture Notes in Physics)

Principles of Musical Acoustics focuses on the basic principles in the science and technology of music. Musical examples and specific musical instruments demonstrate the principles. The book begins with a study of vibrations and waves, in that order. These topics constitute the basic physical properties of sound, one of two pillars supporting...

MRI: Basic Principles and Applications
MRI: Basic Principles and Applications

This new edition of the most accessible introduction to MRI principles and applications provides understandable yet comprehensive coverage including the latest developments in this fast paced field. It offers the only such concise overview of magnetic resonance physics, imaging techniques, hardware, and applications available. This Third...

Swift Game Programming for Absolute Beginners
Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

First Steps in Random Walks: From Tools to Applications
First Steps in Random Walks: From Tools to Applications

The name "random walk" for a problem of a displacement of a point in a sequence of independent random steps was coined by Karl Pearson in 1905 in a question posed to readers of "Nature". The same year, a similar problem was formulated by Albert Einstein in one of his Annus Mirabilis works. Even earlier such a problem was...

Mathematical Modeling for Complex Fluids and Flows
Mathematical Modeling for Complex Fluids and Flows

Mathematical Modeling for Complex Fluids and Flows provides researchers and engineering practitioners encountering fluid flows with state-of-the-art knowledge in continuum concepts and associated fluid dynamics. In doing so it supplies the means to design mathematical models of these flows that adequately express the engineering physics...

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