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 Swift Game Programming for Absolute Beginners
Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!
The four games you’ll develop while reading this book are:
|  |  First Steps in Random Walks: From Tools to Applications
The name "random walk" for a problem of a displacement of a point in a sequence of independent random steps was coined by Karl Pearson in 1905 in a question posed to readers of "Nature". The same year, a similar problem was formulated by Albert Einstein in one of his Annus Mirabilis works. Even earlier such a problem was... |  |  Mathematical Modeling for Complex Fluids and Flows
Mathematical Modeling for Complex Fluids and Flows provides researchers and engineering practitioners encountering fluid flows with state-of-the-art knowledge in continuum concepts and associated fluid dynamics. In doing so it supplies the means to design mathematical models of these flows that adequately express the engineering physics... |
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