Programming a Multiplayer FPS in DirectX (Game Development Series)If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the... | | Games And Simulations in Online Learning: Research And Development FrameworksNearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere, on Web sites, in stores, streamed to the desktop, on television, they are absent from the classroom. Computer-based simulations, a form of computer games, have... | | Handbook of Integral EquationsIntegral equations are encountered in various fields of science and numerous applications (in elasticity, plasticity, heat and mass transfer, oscillation theory, fluid dynamics, filtration theory, electrostatics, electrodynamics, biomechanics, game theory, control, queuing theory, electrical engineering, economics, medicine, etc.).
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