|
|
|
|
Critical Play: Radical Game DesignFor many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan... | | Biodiversity under Threat (Issues in Environmental Science and Technology)
'This is a timely, thoughtful and authoritative account of the current state of play on the ecological battlefront'. Rouvray D., 2008. Biodiversity for chemists. Chemistry World, 5 (1), p.p.64-65.
There is much public concern about threats to global biodiversity. Industrial pollution, changes in agricultural practices... | | Cloud Computing: Technologies and Strategies of the Ubiquitous Data Center
Modern computing is no longer about devices but is all about providing services, a natural progression that both consumers and enterprises are eager to embrace. As it can deliver those services, efficiently and with quality, at compelling price levels, cloud computing is with us to stay. Ubiquitously and quite definitively, cloud... |
|
Droid X: The Missing Manual
What gives you high-speed Internet access, runs thousands of
apps, lets you take high-resolution photos and HD videos (and
play them on a T V as well), gives you immediate access to information
about all your friends, family, and contacts, handles any email
you can throw at it, is a wizard at Facebook and other social networking... | | Green IT in Practice
There is a scientific consensus that we need to act rapidly to
cut carbon dioxide emissions if we are to limit the most
extreme effects of climate change. The IT sector is in a
unique position to act as a catalyst for this change. By
implementing simple efficiencies, the sector can reduce its
carbon footprint – which currently... | | iPod: The Missing Manual
What a difference a decade makes. When Apple introduced the very first iPod back in October 2001, it was a bulky chunk of white plastic, chrome, and glass that held a mere 5 gigabytes of music. But its concept was simple and enticing: you could carry 1,000 songs around in your pocket. And people did.
|
|
|
iPhone For Dummies (Computer/Tech)Play podcasts, music, videos, and photo slideshows
Customize your iPhone, fill it with cool stuff, even use it to manage your life
With Apple's iPhone, you have the world virtually in your pocket. But because it does so much, there's much to know about using it! This full-color guide shows you... | | Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing... | | SFML Game Development
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.
Overview
-
Develop a complete game throughout the book
-
Learn how to...
|
|
|
Result Page: 88 87 86 85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 |