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Geometric Spanner NetworksAimed at an audience of researchers and graduate students in computational geometry and algorithm design, this book uses the Geometric Spanner Network Problem to showcase a number of useful algorithmic techniques, data structure strategies, and geometric analysis techniques with many applications, practical and theoretical. The authors present... | | Teach Yourself VISUALLY MacsAre you a visual learner? Than Teach Yourself VISUALLY Macs is the book for you! This resource:
- Offers a perfect introduction for visual learners looking to gain a general understanding of Macs and some of the common peripherals associated with them.
- Demonstrates everything you need to know about
... | | Pro Hyper-V (Expert's Voice in Virtualization)Companies of all sizes worldwide are looking to virtualization to change the way data centers operate. Server consolidation, energy efficiency, simpler management, and deployment and increased capacity are all tangible benefits to be gained from a move to virtual servers and virtually hosted services. Microsoft has introduced Hyper–V, a... |
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A Designer's Guide to Asynchronous VLSI
Bypass the limitations of synchronous design and create low power, higher performance circuits with shorter design times using this practical guide to asynchronous design. The fundamentals of asynchronous design are covered, as is a large variety of design styles, while the emphasis throughout is on practical techniques and real-world... | | tinyAVR Microcontroller Projects for the Evil Genius
CREATE FIENDISHLY FUN tinyAVR MICROCONTROLLER PROJECTS
This wickedly inventive guide shows you how to conceptualize, build, and program 34 tinyAVR microcontroller devices that you can use for either entertainment or practical purposes. After covering the development process, tools, and power supply sources, tinyAVR... | | Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of... |
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