Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... System Engineering and Automation: An Interactive Educational Approach
This book provides insight and enhanced appreciation of analysis, modeling and control of dynamic systems. The reader is assumed to be familiar with calculus, physics and some programming skills. It might develop the reader’s ability to interpret physical significance of mathematical results in system analysis. The book also prepares...
Type Theory and Functional Programming (International Computer Science Series)
This book explores the role of Martin-Lof s constructive type theory in computer programming. The main focus of the book is how the theory can be successfully applied in practice. Introductory sections provide the necessary background in logic, lambda calculus and constructive mathematics, and exercises and chapter summaries are included to...
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