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Pattern Calculus: Computing with Functions and Structures
Pattern Calculus: Computing with Functions and Structures

The pattern calculus is a new foundation for computation, in which the expressive power of functions and of data structures are combined within pattern-matching functions. The best existing foundations focus on either functions, as in the lambda-calculus, or on data structures, as in Turing machines, or on compromises involving both, as in...

Elementary Real Analysis
Elementary Real Analysis

University mathematics departments have for many years offered courses with titles such as Advanced Calculus or Introductory Real Analysis.The se courses are taken by a variety of students, serve a number of purposes, and are written at various levels of sophistication.T he students range from ones who have just completed a course in...

Web Design All-in-One For Dummies
Web Design All-in-One For Dummies

All you need to know on web design in a thorough new edition

If you want just one complete reference on web design, this book is it. The newest edition of this essential guide features 650+ pages on the latest tools and new web design standards, such as HTML5, CSS 3, and other core technologies and page-building strategies....

The Calculus of Computation: Decision Procedures with Applications to Verification
The Calculus of Computation: Decision Procedures with Applications to Verification
Computational logic is a fast-growing field with applications in artificial intelligence, constraint solving, and the design and verification of software and hardware systems. Written with graduate and advanced undergraduate students in mind, this textbook introduces computational logic from the foundations of first-order logic to state-of-the-art...
Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
System Engineering and Automation: An Interactive Educational Approach
System Engineering and Automation: An Interactive Educational Approach

This book provides insight and enhanced appreciation of analysis, modeling and control of dynamic systems. The reader is assumed to be familiar with calculus, physics and some programming skills. It might develop the reader’s ability to interpret physical significance of mathematical results in system analysis. The book also prepares...

Type Theory and Functional Programming (International Computer Science Series)
Type Theory and Functional Programming (International Computer Science Series)

This book explores the role of Martin-Lof s constructive type theory in computer programming. The main focus of the book is how the theory can be successfully applied in practice. Introductory sections provide the necessary background in logic, lambda calculus and constructive mathematics, and exercises and chapter summaries are included to...

Theories of Information, Communication and Knowledge: A Multidisciplinary Approach
Theories of Information, Communication and Knowledge: A Multidisciplinary Approach

This book addresses some of the key questions that scientists have been asking themselves for centuries: what is knowledge? What is information? How do we know that we know something? How do we construct meaning from the perceptions of things? Although no consensus exists on a common definition of the concepts of information and...

Mechanical Logic in Three-Dimensional Space
Mechanical Logic in Three-Dimensional Space

The book explores how build a mechanical inferences by making use of arithmetic operations on a string of numbers representing statements. In this way logic is reduced to a branch of the combinatory calculus. It covers the field of traditional logic by showing that any kind of inference can be mechanically reduced to three-variables and...

Mathematica by Example
Mathematica by Example
Mathematica bv Example is intended to bridge the gap which has existed between the very elementary handbooks available on Mathematica and those reference books written for the more advanced Mathematica users. This book is an extension of a manuscript which was developed to quickly introduce enough Mathematica commands to a group of...
Symbian OS C++ for Mobile Phones
Symbian OS C++ for Mobile Phones
Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing a
services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you unde
fundamental theory behind developing Symbian OS C++ code for constrained devices.

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Pattern Recognition and Machine Intelligence: 4th International Conference, PReMI 2011, Moscow, Russia, June 27 - July 1, 2011, Proceedings
Pattern Recognition and Machine Intelligence: 4th International Conference, PReMI 2011, Moscow, Russia, June 27 - July 1, 2011, Proceedings

This volume contains the proceedings of the 4th International Conference on Pattern Recognition and Machine Intelligence (PReMI-2011) which was held at the National Research University Higher School of Economics (HSE), Moscow, Russia, during June 27 - July 1, 2011. This was the fourth conference in the series. The first three...

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