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 OpenGL ES Game Development (Premier Press Game Development)
You say you want a revolution? Well, sometimes the smallest things can create the
biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in
2001 that sought to define a standardized subset of OpenGL for a range of embedded
systems. It soon became clear that there was a widespread industry desire for a small... |  |  Pattern Recognition and Machine Intelligence: 4th International Conference, PReMI 2011, Moscow, Russia, June 27 - July 1, 2011, Proceedings
This volume contains the proceedings of the 4th International Conference on
Pattern Recognition and Machine Intelligence (PReMI-2011) which was held at
the National Research University Higher School of Economics (HSE), Moscow,
Russia, during June 27 - July 1, 2011. This was the fourth conference in the
series. The first three... |  |  |
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