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Expert Podcasting Practices For Dummies (Computer/Tech)
Expert Podcasting Practices For Dummies (Computer/Tech)

Revealed — the secrets to producing professional podcasts!

Record like a pro, build an audience, and maybe even generate some revenue

If you're ready to take your podcasting passion to the next level, you've picked up the right book. Here's what you need to know to create...

Knowledge Reuse and Agile Processes: Catalysts for Innovation
Knowledge Reuse and Agile Processes: Catalysts for Innovation
Innovation, agility, and coordination are paramount in the support of value in the global knowledge economy. Therefore, the long-term success of a company is increasingly dependent on its underlying resilience and agility.

Knowledge Reuse and Agile Processes: Catalysts for Innovation addresses flexibility of both business...

Microsoft Visual Basic .NET Professional Projects
Microsoft Visual Basic .NET Professional Projects

This book provides a hands-on approach to learning Visual Basic.NET, one of the most popular and easy-to-learn language provided by the .NET framework. The book is aimed at readers with programming knowledge of earlier versions of Visual Basic. These readers are assumed to be experienced application...

QuickBooks 2007 All-in-One Desk Reference For Dummies (Computer/Tech)
QuickBooks 2007 All-in-One Desk Reference For Dummies (Computer/Tech)
8 books in 1- your key to QuickBooks 2007 success!

Your one-stop guide to managing your small business finances more efficiently

QuickBooks is the leading accounting program for small businesses, and this book gives you a handy reference to all its parts. Set up QuickBooks for your business,...

Data Structures for Game Programmers (Premier Press Game Development)
Data Structures for Game Programmers (Premier Press Game Development)
"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you...
Beginning OpenGL Game Programming (Game Development Series)
Beginning OpenGL Game Programming (Game Development Series)
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered.

Provides new game programmers with a complete introduction to 3D game programming using OpenGL. Makes this popular development environment
...
AI 2010: Advances in Artificial Intelligence: 23rd Australasian Joint Conference, Adelaide, Australia, December 7-10, 2010. Proceedings
AI 2010: Advances in Artificial Intelligence: 23rd Australasian Joint Conference, Adelaide, Australia, December 7-10, 2010. Proceedings

This volume contains papers presented at AI 2010, the 23rd Australasian Joint Conference on Artificial Intelligence held December 7–10, 2010 in Adelaide, South Australia. The Australasian Joint Conference on Artificial Intelligence has a long history and has established itself as the premier event for artificial intelligence researchers...

Beginning Game Programming (Premier Press Game Development)
Beginning Game Programming (Premier Press Game Development)
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple...
MCITP: Microsoft Windows Vista Desktop Support Enterprise Study Guide: Exam 70-622
MCITP: Microsoft Windows Vista Desktop Support Enterprise Study Guide: Exam 70-622

Microsoft has recently changed its certification program to contain three primary series: Technology, Professional, and Architect. The Technology Series of certifications are intended to allow candidates to target specific technologies and are the basis for obtaining the Profes sional Series and Architect Series of certifications. The...

Rule-Based Reasoning, Programming, and Applications: 5th International Symposium, RuleML 2011
Rule-Based Reasoning, Programming, and Applications: 5th International Symposium, RuleML 2011

The 5th International Symposium on Rules: Research Based and Industry Focused (RuleML-2011@IJCAI), collocated in Barcelona, Spain, with the 22nd International Joint Conference on Artificial Intelligence, was the premier place to meet and to exchange ideas from all fields of rule technology. The aim of RuleML-2011 was to build a bridge between...

OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

End User Computing Challenges and Technologies: Emerging Tools and Applications (Premier Reference Source)
End User Computing Challenges and Technologies: Emerging Tools and Applications (Premier Reference Source)
Advances in information technologies have allowed end users to become a fundamental element in the development and application of computing technology and digital information.

End User Computing Challenges & Technologies: Emerging Tools & Applications examines practical research and case studies on such benchmark topics...

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