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Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin Series)
Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin Series)

Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.

Noted software expert Robert C. Martin presents a revolutionary paradigm with
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Java 2 Game Programming (The Premier Press Game Development Series)
Java 2 Game Programming (The Premier Press Game Development Series)
With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create...
Office VBA Macros You Can Use Today: Over 100 Amazing Ways to Automate Word, Excel, PowerPoint, Outlook, and Access
Office VBA Macros You Can Use Today: Over 100 Amazing Ways to Automate Word, Excel, PowerPoint, Outlook, and Access
A simple macro language appeared in version 3 of VisiCalc. When Lotus 1-2-3 introduced the keystroke macro recorder, accountants everywhere began developing arcane little macros to automate the daily task of importing and formatting sales data in their spreadsheets. When Excel 5 shipped with a new macro language called VBA in 1993, the world...
Nitty Gritty Delphi 6
Nitty Gritty Delphi 6
Discover Object Pascal, the basis for Borland's Delphi 6 development environment, and get togrips with it quickly. Addison-Wesley's Nitty Gritty Delphi 6 leads you right to the core ofDelphi. The author, Frank Eller, tells you about the most important classes and components.Thanks to the many examples in the practical...
Learning the vi and Vim Editors
Learning the vi and Vim Editors
There's nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else's. vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a...
Java in 60 Minutes A Day
Java in 60 Minutes A Day
Get up and running with Java in no time using this innovative virtual classroom approach!

Do you know how to harness the exciting power of object-oriented programming? Focusing on the Java 2 Platform, Standard Edition (J2SE™), this revolutionary book and companion online presentation take you through 19 one-hour lessons that teach you how...

Mac OS X Panther Unleashed (3rd Edition)
Mac OS X Panther Unleashed (3rd Edition)
Underneath the colorful interface of Mac OS X is a powerful, complicated operating system based on BSD Unix. And, Mac users of all kinds continue to need help both in figuring out how to run OS X and in understanding how OS X works underneath the covers as well as how to get the most out it. In late summer 2003 Apple is expected to release a new...
Developing Software with UML: Object-Oriented Analysis and Design in Practice (2nd Edition)
Developing Software with UML: Object-Oriented Analysis and Design in Practice (2nd Edition)

Practical guide to exploiting the power of Object Technology and UML in your software development process.

This book is a practical, example-driven introduction to OO analysis and design. The author is a highly experienced OO practitioner and in the book he highlights the benefits of using the OO approach for software development.

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Sams Teach Yourself C++ in 21 Days (5th Edition)
Sams Teach Yourself C++ in 21 Days (5th Edition)
Join the leagues of thousands of programmers and learn C++ from some of the best. The fifth edition of the best seller Sams Teach Yourself C++ in 21 Days, written by Jesse Liberty, a well-known C++ and C# programming manual author and Bradley L. Jones, manager for a number of high profiler developer websites, has been updated to the new...
Getting Started with Flex 3: An Adobe Developer Library Pocket Guide for Developers (Adobe Developer Library)
Getting Started with Flex 3: An Adobe Developer Library Pocket Guide for Developers (Adobe Developer Library)
Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets...
40 Best Machine Code Routines for the ZX Spectrum
40 Best Machine Code Routines for the ZX Spectrum
The aim of this volume is to provide both the beginner and the experienced computer user with a ready source of reference on a number of useful, interesting or entertaining machine code routines for the ZX Spectrum. To this end the book is divided into two sections. The Section A describes the features of the Spectrum which are of interest to the...
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and...
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