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Principles of Data Mining (Adaptive Computation and Machine Learning)
The growing interest in data mining is motivated by a common problem across disciplines: how does one store, access, model, and ultimately describe and understand very large data sets? Historically, different aspects of data mining have been addressed independently by different disciplines. This is the first truly... | | Adobe Flex 2: Training from the SourcePart of the Adobe Training from the Source series, the official curriculum from Adobe, developed by experienced trainers. Using project-based tutorials, this book/CD volume is designed to teach the techniques needed to create sophisticated, professional-level projects. Each book includes a CD that contains all the files used in the lessons, plus... | | Physics Modeling for Game ProgrammersProgrammers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work... |
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Tapestry 5: Building Web ApplicationsThis book is a practical step-by-step tutorial for those who want to build contemporary, real-life web applications with Tapestry 5, the Apache open-source framework for creating dynamic, robust, highly scalable web applications in Java. It shows the path of least resistance, so that the reader can learn all the essential skills quickly and easily.... | | | | Computational Physics: Fortran VersionComputational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value... |
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