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Human-in-the-Loop Simulations: Methods and Practice
Human-in-the-Loop Simulations: Methods and Practice

Both the editors of this book were exposed to human-in-the-loop simulations while pursuing their doctoral degrees in the Center for Human-Machine Systems at Georgia Tech. In fact, S. Narayanan served as Ling Rothrock’s teaching assistant for the simulation course taught by Prof. Christine Mitchell. It has been over 15 years...

Queueing Networks: A Fundamental Approach (International Series in Operations Research & Management Science)
Queueing Networks: A Fundamental Approach (International Series in Operations Research & Management Science)

The origin of queueing theory and its application traces back to Erlang’s historical work for telephony networks as recently celebrated by the Erlang Centennial, 100 Years of Queueing, Copenhagen, recalling his first paper in 1909. Ever since, the simplicity and fundamental flavour of Erlang’s famous expressions, such as his...

Geometric Algebra: An Algebraic System for Computer Games and Animation
Geometric Algebra: An Algebraic System for Computer Games and Animation

In my first book on geometric algebra in 2007 the preface described how I had been completely surprised by the existence of geometric algebra, especially after having recently completed a book on vector analysis where it was not even mentioned! So why am I writing a second book on the same subject?Well it’s not because I have...

haXe 2 Beginner's Guide
haXe 2 Beginner's Guide

Remember the olden days?

I vaguely remember this odd box called a computer gradually conquering corners of my living room and bedroom. Can you recall those times? We would "use a computer" for some specific tasks, such as writing a letter.

The term computer was quite popular back then. Now, the word is no...

Java Programming: From The Ground Up
Java Programming: From The Ground Up

Java Programming: From the Ground Up begins with the fundamentals of programming, moves through the object-oriented paradigm, and concludes with an introduction to graphics and event-driven programming. The broad coverage of topics as well as the modularity of the text makes the book suitable for both introductory and intermediatelevel...

Principles of Computer Organization and Assembly Language
Principles of Computer Organization and Assembly Language

This is a book on the organization and architecture of theJava Virtual Machine(JVM), the software at the heart of the Java language and is found inside most computers,Web browsers, PDAs, and networked accessories. It also covers general principles of machine organization and architecture, with llustrations from other popular (and...

Cryptography and Network Security: Principles and Practice (5th Edition)
Cryptography and Network Security: Principles and Practice (5th Edition)

In this age of universal electronic connectivity, of viruses and hackers, of electronic eavesdropping and electronic fraud, there is indeed no time at which security does not matter.Two trends have come together to make the topic of this book of vital interest. First, the explosive growth in computer systems and their interconnections...

C++ for Everyone
C++ for Everyone

This book is an introduction to C++ and computer programming that focuses on the essentials—and on effective learning. The book is designed to serve a wide range of student interests and abilities and is suitable for a first course in programming for computer scientists, engineers, and students in other disciplines. No prior...

Systems and Software Verification: Model-Checking Techniques and Tools
Systems and Software Verification: Model-Checking Techniques and Tools

Model checking is a powerful approach for the formal verification of software. It automatically provides complete proofs of correctness, or explains, via counter-examples, why a system is not correct. Here, the author provides a well written and basic introduction to the new technique. The first part describes in simple terms the theoretical...

Representations and Techniques for 3D Object Recognition & Scene Interpretation
Representations and Techniques for 3D Object Recognition & Scene Interpretation

3D scene understanding and object recognition are among the grandest challenges in computer vision. A wide variety of techniques and goals, such as structure from motion, optical flow, stereo, edge detection, and segmentation, could be viewed as subtasks within scene understanding and recognition. Many of these applicable methods are...

Data Structures & Problem Solving Using Java
Data Structures & Problem Solving Using Java

Tpreface his book is designed for a two-semester sequence in computer science, beginning with what is typically known as Data Structures and continuing with advanced data structures and algorithm analysis. It is appropriate for the courses from both the two-course and three-course sequences in “B.1 Introductory Tracks,” as...

Security Strategy: From Requirements to Reality
Security Strategy: From Requirements to Reality

Addressing the diminished understanding of the value of security on the executive side and a lack of good business processes on the security side, Security Strategy: From Requirements to Reality explains how to select, develop, and deploy the security strategy best suited to your organization. It clarifies the purpose and...

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