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Architectural Illustration
Architectural Illustration
This practical book looks at the fundamental principles that underpin architectural illustration: to represent architectural design and the built environment in a way that the general public can understand. Focusing on watercolor, it explains the process from site sketching to finished rendering, and will be invaluable for artists,...
Beginning Arduino Programming (Technology in Action)
Beginning Arduino Programming (Technology in Action)

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create...

Developing Your Design Process: Six Key Concepts for Studio
Developing Your Design Process: Six Key Concepts for Studio

Developing Your Design Process is your primary source for acquiring knowledge of how and why you design. It will help you understand how architects think as well as learn why you should educate yourself about design culture. You'll explore the spark of imagination that leads to a strong concept, realize the importance of...

Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews....

Calculus Workbook For Dummies (Dummies Series)
Calculus Workbook For Dummies (Dummies Series)
From differentiation to integration — solve problems with ease

Got a grasp on the terms and concepts you need to know, but get lost halfway through a problem or, worse yet, not know where to begin? Have no fear! This hands-on guide focuses on helping you solve the many types of calculus problems you encounter in a...

Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing (Make)
Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing (Make)

With p5.js, you can think of your entire Web browser as your canvas for sketching with code!

Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of...

Inventors at Work: The Minds and Motivation Behind Modern Inventions
Inventors at Work: The Minds and Motivation Behind Modern Inventions

Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their...

slide:ology: The Art and Science of Creating Great Presentations
slide:ology: The Art and Science of Creating Great Presentations
Presentations have become the de facto business communication tool. Companies are started, products are launched, climate systems are saved—possibly based on the quality of presentations. Likewise, ideas, endeavors, and even careers can be cut short due to ineffective communication. Out of the millions of presentations...
Mastering Autodesk Inventor and Autodesk Inventor LT 2011
Mastering Autodesk Inventor and Autodesk Inventor LT 2011

Autodesk Inventor was introduced in 1999 as an ambitious 3D parametric modeler based not on the familiar AutoCAD programming architecture but instead on a separate foundation that would provide the room needed to grow into the fully featured modeler it is now, a decade later. Inventor 2011 continues the development of Inventor with...

Graphic Thinking for Architects and Designers
Graphic Thinking for Architects and Designers

The essential design companion-now in an up-to-date new edition For architects, drawing is more than a convenient way to communicate ideas; it is an integral part of the creative process that has a profound impact on thinking and problem-solving. In Graphic Thinking for Architects and Designers, Third Edition, Paul Laseau demonstrates that...

Beginning DirectX 10 Game Programming
Beginning DirectX 10 Game Programming
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to...
User Experience Re-Mastered: Your Guide to Getting the Right Design
User Experience Re-Mastered: Your Guide to Getting the Right Design

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process.
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