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Better PowerPoint (R): Quick Fixes Based On How Your Audience Thinks
Better PowerPoint (R): Quick Fixes Based On How Your Audience Thinks

Presentations: We´ve all sat through them, wondering why we´re there; or we´ve given them, wondering whether the audience cares. This is a book about how to make presentations effective and therefore more interesting to the audience members.

Years ago, I was at a conference where one of the most...

Web Marketing For Dummies
Web Marketing For Dummies

It looks so simple on TV. Launch Web site, count money. If only real life were that easy! Alas, with billions of Web sites competing for attention, it’s not simple at all.

On the other hand, marketing online isn’t rocket science. This book charts a practical course of action to put your business Web site to work,...

Pervasive Information Architecture: Designing Cross-Channel User Experiences
Pervasive Information Architecture: Designing Cross-Channel User Experiences

I knew the Internet before it got famous. There were places but no paths, no maps, no search engines. Entry required a key in the form of an IP address and an incantation in the language of UNIX. It was a small world that felt big because it was so easy to get lost in the shadowy realm of texts and data, completely devoid of color....

ASP.NET MVC 2 Cookbook
ASP.NET MVC 2 Cookbook

Ten years ago, ASP.NET provided software developers with a means to write complex web applications with their existing Windows Forms skillsets. Today, it continues to be a robust framework for writing scalable applications, from small e-Commerce to enterprise-level CRM. But ten years later, with many business critical applications existing...

Management 3.0: Leading Agile Developers, Developing Agile Leaders
Management 3.0: Leading Agile Developers, Developing Agile Leaders

I hate management books. I do. People give them to me all the time saying: “You should read this one, it changed my life!” These books are all about 150 pages. They have 14 point type, double-spaced. They have lots of pictures. They have titles like: Open Locker Management, Management by not Managing, First Clean All The...

The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)
The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)

Every high-quality animated production begins with an idea and ends with a series of rendered frames. Getting from the idea, to the finished product, involves many different stages that are often handled by various specialists throughout a studio.

Each step along the way contributes to the final image in some way. The concept...

Fundamentals of Digital Logic with VHDL Design with CD-ROM
Fundamentals of Digital Logic with VHDL Design with CD-ROM

Fundamentals of Digital Logic With VHDL Design teaches the basic design techniques for logic circuits. It emphasizes the synthesis of circuits and explains how circuits are implemented in real chips. Fundamental concepts are illustrated by using small examples, which are easy to understand. Then, a modular approach is used to show how...

Software Development and Professional Practice
Software Development and Professional Practice

What’s this book all about? Well, it’s about how to develop software, from a personal perspective. We’ll look at what it means for you to take a problem and produce a program to solve it from beginning to end. That said, this book focuses a lot on design. How do you design software? What things do you take into...

Windows Server 2008 Portable Command Guide: MCTS 70-640, 70-642, 70-643, and MCITP 70-646, 70-647
Windows Server 2008 Portable Command Guide: MCTS 70-640, 70-642, 70-643, and MCITP 70-646, 70-647

Thanks for buying the Windows Server 2008 Portable Command Guide: MCTS 70-640, 70-642, 70-643, and MCITP 70-646, 70-647 . I’d love to say that this book was my idea, but the real credit goes to Scott Empson who originally developed the vision of this book with Cisco certifications. I’ve worked with Scott and Pearson...

Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques

This volume contains the papers presented at the 14th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems (APPROX 2011) and the 15th International Workshop on Randomization and Computation (RANDOM 2011), which took place concurrently in Princeton University, USA, during August 17–19,...

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title...

Unconventional Computation: 10th International Conference, UC 2011, Turku, Finland, June 6-10
Unconventional Computation: 10th International Conference, UC 2011, Turku, Finland, June 6-10

The 10th International Conference on Unconventional Computation, UC 2011, was organized under the auspices of EATCS and Academia Europaea, by the Department of Mathematics of the University of Turku (Turku, Finland), and the Center for Discrete Mathematics and Theoretical Computer Science (Auckland, New Zealand). The event was held in...

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