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 Windows Phone 7.5 Data Cookbook
Storing and manipulating data plays an important role in making any mobile phone effective in business applications or any other data-driven application. Windows Phone 7.5 Data Cookbook covers topics such as how to bind data easily using databinding techniques, how to save data in local storage for later retrieval, how to format XML for data... |  |  Oracle9i Administration and Management
With Oracle8 and Oracle8i, Oracle Corporation began a trend in database modernization
that has culminated in the Oracle9i release. Many consider Oracle9i to actually be
8.2; I would argue that with the multitude of new features, structures, and capabilities,
9i qualifies as a new release.
Oracle’s power... |  |  Introduction to Tornado
Walk through the basics of Tornado, the high-performance web server known for its speed, simplicity, and scalability on projects large and small. With this hands-on guide, you’ll learn how to use Tornado’s acclaimed features by working with several example applications. You also get best practices for using Tornado in the... |
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 Flash iOS Apps Cookbook
The iPhone is revolutionary. Every day, it seems, someone finds an innovative use for it and, in the App Store, the perfect outlet for their work. Its success has made apps cool and helped shift delivery of content away from the browser. Adobe has reacted to this change by repositioning the Flash platform, and providing the tools required for... |  |  Force.com Developer Certification Handbook (DEV401)
When migrating to the new wave of cloud-based applications, we now think about business logic, we think about automating processes, and we think about how we can make the systems better. Force.com is a cloud-based platform that is used to build and deploy enterprise applications on the cloud with minimum coding. Demand for Force.com experts... |  |  Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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