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 Hello! HTML5 & CSS3: A user-friendly reference guide
I first saw the web in my final year of university in 1993-94. All the cool
kids (bear in mind, this was a Computer Science department) were playing
with a strange bit of software called Mosaic on their Sun 4 workstations.
I had some fun with it and created my first web page (a guide to ... |  |  Beginning Android 4 Application Development
I FIRST STARTED PLAYING WITH THE ANDROID SDK before it was offi cially released as version 1.0.
Back then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation
was sparse. Fast-forward three and a half years, Android is now a formidable mobile operating
system, with a following no less impressive than... |  |  Programming in Objective-C, Third Edition (Developer's Library)
Dennis Ritchie at AT&T Bell Laboratories pioneered the C programming language in
the early 1970s. However, this programming language did not begin to gain widespread
popularity and support until the late 1970s.This was because, until that time, C compilers
were not readily available for commercial use outside of Bell Laboratories.... |
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 Airplane Flight Dynamics and Automatic Flight Controls: Part 2
In this two-part textbook, methods are presented for analysis and synthesis of the steady state
and perturbed state (open and closed loop) stability and control of fixed wing aircraft.
Part I contains Chapters 1-6 and Appendices A-D. Part II contains Chapters 7-12 as well
as Appendix E.
The book is aimed at junior, senior and... |  |  Airplane Flight Dynamics and Automatic Flight Controls Pt. 1
In this two-part textbook, methods are presented for analysis and synthesis of the steady state
and perturbed state (open and closed loop) stability and control of fixed wing aircraft.
Part I contains Chapters 1-6 and Appendices A-D. Part Ð contains Chapters 7-12 as well
as Appendix E.
The book is aimed at junior, senior... |  |  Filtering, Segmentation and Depth (Lecture Notes in Computer Science)
Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV
camera and ends with a high-level description of discrete objects located in 3-dimensional
space and identified in a human classification. In this book we address this process at
several levels. We first treat the low-level image-processing issues of... |
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