Andrew Rollings and Ernest Adams on Game DesignHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game design consists of four essential tasks: imagining a game, defining the... | | ActionScript 2.0 GarageTop ActionScripter Dan Livingston shows you code, teaches you skills, and inflames your passion to create "do-the-impossible" Flash content. It's all here: forms, validation, styles, skins, data integration, XML, RSS, classes, objects, events, listeners, menu systems, masks, preloaders, ActionScript 2.0 architecture, UI... | | Basic Statistics: Tales of Distributions
Learn statistical reasoning and problem solving from a best--selling author who uses a wealth of examples from the social and behavioral sciences,, education,, nursing/allied health,, and business fields----as well as examples from everyday life--to help you learn and understand.. Praised for his clear explanations,, Spatz shows you how to... |