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 Beginning SQL Server 2012 for Developers
Beginning SQL Server 2012 for Developers is for those people who see themselves as becoming either
developers, database administrators, or a mixture of both but have yet to tread that path with SQL Server
2012. This edition of my book is for readers who wish to learn and develop on the free version of SQL
Server 2012, SQL Server... |  |  Nanostructure control of materials
The World is confronted with a plethora of potentially disruptive technologies
– some, such as nanotechnology, will inevitably challenge our cherished
social, economic and industrial stability over the next two decades. Rational
design and manufacture of materials properties through nanostructure control
will profoundly... |  |  |
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 Learn Cocoa Touch for iOS (Learn Apress)
With every successive release of iOS and its related hardware products, Apple and journalists the world over spout hyperbolic statements about “revolutionary” features, “insanely great” devices, and “unbelievable” sales. The numbers don’t disappoint, with hundreds of millions of iOS devices having... |  |  |  |  Microsoft Dynamics CRM 2011 Unleashed
Microsoft® Dynamics CRM 2011 Unleashed presents start-to-finish guidance for planning, customizing, deploying, integrating, managing, and securing the newest version of Dynamics CRM. Authored by three leading Microsoft Dynamics implementers, it illuminates new opportunities to deploy CRM as a hosted service (SaaS), integrate with... |
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 A Practical Guide to Designing the Invisible (Practical Guide Series)
I’m fascinated by how much we are influenced by the media and
indeed how much they make us think we are in control of our own
decisions. Are we really in control though? I’m not so sure because
despite being a media savvy species, there are subliminal forces at
work affecting our moods, buying habits and emotions.... |  |  Animating Real-Time Game Characters (Charles River Media Game Development)
Greetings! Thanks for buying or considering this book. Investing
your money in books like this is not an easy decision. There are
many to choose from and many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time... |  |  |
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