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 Cocos2d for iPhone 1 Game Development Cookbook
Cocos2d for iPhone is a robust but simple to use 2D game framework for iPhone. It is fast, flexible, free, and App Store approved. More than 2500 App Store games already use it, including many best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in
Cocos2d game design?... |  |  Grading Knowledge: Extracting Degree Information from Texts
If you are sitting in a basement room without a view — not to mention the
bars in front of the windows — and writing a book, then you better have
good company. I had the best company you could imagine. Waltraud Hiltl,
Katja Markert, Martin Romacker, Klemens Schnattinger, Andreas Klee and I
shared very little office... |  |  Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton... |
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Games have come a long way since their inception far in our past.
The tools we have used in our game play have changed, as well, from knuckle
bones to cards to board games to early arcade games to today’s spiffy video game
consoles. The progression has been a lengthy one. Now hardware advances are
even changing the way we... |  |  Classification, Clustering, and Data Mining Applications: Proceedings
This book presents some of the key research undertaken by the members of
the International Federation of Classification Societies during the two years
since our last symposium. If the past is a guide to the future, these papers
contain the seeds of new ideas that will invigorate our field.
The editors are grateful... |
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 Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If... |  |  Do more with SOA Integration: Best of Packt
A Packt Compendium is a book formed by drawing existing content from several related Packt titles. In other words, it is a mash-up of published Packt content – Professional Expertise Distilled in the true sense. Such a compendium of Packt's content allows you to learn from each of the chapters' unique styles and Packt does its... |  |  |
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 Mathematics & Physics for Programmers (Game Development Series)
Math and Physics for Programmers, Second Edition, is for many different people. If you
thumb through the pages, you can gain a sense of the topics covered and the presentation of
the material. The discussions of mathematics, physics, biology, and other topics are meant to
help you understand how such topics can assist you as a... |  |  Getting Started with CouchDB
When I was about nine years old, I had an Acorn Electron, a home computer developed
by Acorn Machines and one of the major precursors to modern home computing. It
was tiny by today’s standards, having just 32K of RAM, a 2MHz CPU, and with the
staggering ability to store a massive 360 Kb on the 3 inch Amstrad disks I was using... |  |  Adobe Dreamweaver CS5 Illustrated
Welcome to Adobe® Dreamweaver® CS5— Illustrated. The unique page design of the book makes it a great learning tool for both new and experienced users. Each skill is presented on two facing pages so that you don’t have to turn the page to find a screen shot or finish a paragraph. See the illustration on the right to learn... |
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