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 |  |  Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of... |  |  Building Web, Cloud, and Mobile Solutions with F#
If you were to do a search right now for the hottest technology trends, you would see a
consistent theme of focus on the technical areas of web, cloud, and mobile solutions
combined with big data and economies of scale. With these trends comes a need for
tools that allow technologists, such as you and me, to harness ... |
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