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Learning XML, Second Edition
Learning XML, Second Edition
In this new edition of the best selling title, the author explains the important and relevant XML technologies and their capabilities clearly and succinctly with plenty of real-life projects and useful examples. He outlines the elements of markup--demystifying concepts such as attributes, entities, and namespaces--and provides enough depth and...
Eclipse in Action: A Guide for the Java Developer
Eclipse in Action: A Guide for the Java Developer
"The technical information is dead on...I'd definitely recommend this book to anyone."

This book is a fast-paced but thorough guide to the effective use of Eclipse's features and plugins for real-world Java development. Interesting examples demonstrate how to use Eclipse to build, test, and debug applications using
...
Use Cases: Requirements in Context, Second Edition
Use Cases: Requirements in Context, Second Edition

This book describes how to gather and define software requirements using a process based on use cases. It shows systems analysts and designers how use cases can provide solutions to the most challenging requirements issues, resulting in effective, quality systems that meet the needs of users.

Use Cases, Second Edition:...

Power Electronics ; Converters Applications and Design THIRD EDITION INTERNATIONAL EDITION INCLUDES
Power Electronics ; Converters Applications and Design THIRD EDITION INTERNATIONAL EDITION INCLUDES

This comprehensive text describes a wide variety of practical and emerging power electronic coverters made feasible by the new generation of power semiconductor devices. Presents fundamentals of converter design and addresses the interactions among the utility source, power electronic converters, and the load. Describes terminal...

Gravity from the Ground Up: An Introductory Guide to Gravity and General Relativity
Gravity from the Ground Up: An Introductory Guide to Gravity and General Relativity
"...the text is...inviting, with exercises that have real-world application, such as exploring the energy of photons that cause sunburn." Stuart J. Goldman, Sky & Telescope

"Delightfully throrough yet easy to read." American Scientist

This book provides an accessible introduction to
...
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design

How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!

Game design consists of four essential tasks: imagining a game, defining the...

MCSE Self-Paced Training Kit (Exam 70-297): Designing a Microsoft Windows Server 2003 Active Directory and Network Infrastructure
MCSE Self-Paced Training Kit (Exam 70-297): Designing a Microsoft Windows Server 2003 Active Directory and Network Infrastructure
Welcome to MCSE Self-Paced Training Kit (Exam 70-297): Designing a Microsoft Windows Server 2003 Active Directory and Network Infrastructure. This book teaches you how to gather the network requirements for a business, how to analyze an existing network, and how to...
Steal This Computer Book 3: What They Won't Tell You About the Internet
Steal This Computer Book 3: What They Won't Tell You About the Internet
This offbeat, non-technical book looks at what hackers do, how they do it, and how you can protect yourself. This edition also covers rootkits, spyware, web bugs, identity theft, hacktivism, wireless hacking (wardriving), biometrics, and firewalls.

WARNING: This book is not to be used for hacking into government computers, shutting...

Digital Integrated Circuits (2nd Edition)
Digital Integrated Circuits (2nd Edition)
Intended for use in undergraduate senior-level digital circuit design courses with advanced material sufficient for graduate-level courses. Progressive in content and form, this text successfully bridges the gap between the circuit perspective and system perspective of digital integrated circuit design. Beginning with solid discussions on the...
Developing Games in Java
Developing Games in Java
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D...
Build Your Own Web Site
Build Your Own Web Site

Stop dreaming and start building that Web site! This one-stop resource demystifies the process, showing you step-by-step how to plan for, construct, and publish your own Web site. Connect to a remote server, get a domain name, and gather content. Then, construct pages using a variety of tools. Learn to use pictures and graphics, format text,...

Scalable Input/Output: Achieving System Balance (Scientific and Engineering Computation)
Scalable Input/Output: Achieving System Balance (Scientific and Engineering Computation)

As we enter the "decade of data," the disparity between the vast amount of data storage capacity (measurable in terabytes and petabytes) and the bandwidth available for accessing it has created an input/output bottleneck that is proving to be a major constraint on the effective use of scientific data for research. Scalable...

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