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Web ReDesign 2.0: Workflow that Works
Web ReDesign 2.0: Workflow that Works

If anything, this volume's premisethat the business of Web design is one of constant changehas only proven truer over time. So much so, in fact, that the 12-month design cycles cited in the last edition have shrunk to 6 or even 3 months today. Which is why, more than ever, you need a smart,...

Inside Dreamweaver MX
Inside Dreamweaver MX

Whether you are new to Dreamweaver or a seasoned professional, Inside Dreamweaver MX will help you use the new and powerful Dreamweaver MX to its fullest extent. Not just another rehash of the documentation, this completely revised and comprehensive book broadens your understanding through...

Search Engine Advertising : Buying Your Way to the Top to Increase Sales (Voices That Matter)
Search Engine Advertising : Buying Your Way to the Top to Increase Sales (Voices That Matter)

Create an effective search engine advertising strategy to make sure you get the most bang for your buck!

  • Discover how to effectively buy a top position on major search engines, avoid common pitfalls such as poor-performing ad copy, and evaluate and correct low visitor-to-buyer...

Photoshop CS Killer Tips
Photoshop CS Killer Tips

OK, why a book of nothing but tips? Because that's where all the really slick, really useful, and really fun stuff is. It's true! If we're looking through a book and we see the word "Tip" we're all immediately drawn to it, because we know we're about to learn something great. Maybe it's an undocumented keyboard...

AI Game Development
AI Game Development

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process...

Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design

How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!

Game design consists of four essential tasks: imagining a game, defining the...

Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A....

Web Design on a Shoestring
Web Design on a Shoestring
With the struggling US economy, many businesses have had to implement steps to curb expenses and pinch pennies. One of the first areas to feel these cutbacks is the web site design and development group. Employees have been asked to fill roles previously held by other employees due to staff reductions. At the same time, these remaining...
Maya 5 Fundamentals
Maya 5 Fundamentals
With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D fundamentals to full-blown Maya 5 content creation. In...
FrameMaker 6: Beyond the Basics
FrameMaker 6: Beyond the Basics

FrameMaker's complex functionality can cause problems for even the most advanced user. A simple fix to one problem might throw off multiple functions in your document, which costs you time and money and deters innovation. The key to your success with FrameMaker is to understand the program holistically. Targeted at the...

Premiere 6.5 Fundamentals
Premiere 6.5 Fundamentals
Push the envelope with the book that covers all the basics and branches through the more complex techniques of video and audio editing. This book is laid out in a way that focuses on some very specific topics within Premiere. Users can utilize this book as a quick reference, jumping in and getting the immediate answers. There are a few sections...
Illustrator CS2 Killer Tips
Illustrator CS2 Killer Tips

Over 300 productivity-enhancing secrets you need to know about Illustrator CS. Fully illustrated, stand-alone tips reveal the hidden features and productivity-enhancing tricks that allow you to accomplish more in less time with Illustrator CS2. Easy-to-browse format lets you find and apply information instantly and includes...

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