Physics Modeling for Game Programmers Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work... Learning Java (The Java Series)
This book is about the Java™ language and programming environment. If you've been at all active on the Internet in the past few years, you've heard a lot about Java. It's one of the most exciting developments in the history of the Internet, rivaling the creation of the World Wide Web. Java became the darling of the Internet programming...
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