**Calculus for Computer Graphics**
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... | | **Introduction to Coding Theory**
Error-correcting codes constitute one of the key ingredients in achieving the high degree of reliability required in modern data transmission and storage systems. This book introduces the reader to the theoretical foundations of error-correcting codes, with an emphasis on Reed-Solomon codes and their derivative codes. After reviewing linear... | | **Fat Manifolds and Linear Connections**The theory of connections is central not only in pure mathematics (differential and algebraic geometry), but also in mathematical and theoretical physics (general relativity, gauge fields, mechanics of continuum media). The now-standard approach to this subject was proposed by Ch. Ehresmann 60 years ago, attracting first mathematicians and... |