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 Professional Refactoring in Visual Basic (Programmer to Programmer)Professional Refactoring in Visual Basic
In this one-of-a-kind book, Microsoft MVP Danijel Arsenovski shows you how to utilize the power of refactoring to improve the design of your existing code and become more efficient and productive. He provides you with a hands-on approach so you'll quickly learn how to... |  |  Modeling Reactive Systems With Statecharts : The Statemate ApproachThe book provides a detailed description of a set of languages for modeling reactive systems, which underlies the STATEMATE toolset. The approach is dominated by the language of Statecharts, used to describe behavior, combined Activity-charts for describing activities (i.e., the functional building blocks--capabilities or objects) and the data that... |  |  Designing Network SecurityA practical guide to creating a secure network infrastructure
* Understand basic cryptography and security technologies * Identify the threats and common attacks to a network infrastructure * Learn how to create a security policy * Find out how to recover from a security breach * Study specific implementation... |
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 Effective Java (2nd Edition) (The Java Series)Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb:... |  |  Mac OS X 10.5 Leopard: Peachpit Learning SeriesLearn how to get the most out of Mac OS X version 10.5 Leopard with legendary teacher and author Robin Williams. The Peachpit Learning Series brings you the best-selling authors you know and love, on the topics that are near and dear to you, in a format that allows... |  |  Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for... |
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