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 The Essential Guide to 3D in Flash (Essential Guide To...)
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages,... |  |  Android for Work: Productivity for Professionals
Android is new, Android is open, and Android is fun. It’s also serious about business. Android for Work shows you how to harness the power of Android to stay productive and take your office on the road. This book also sheds light on the often daunting task of finding the right Android phone for the business user.
... |  |  Web Design: A Beginner's Guide Second Edition
Essential Skills--Made Easy!
Create professional-quality web sites in no time with help from hands-on tutorials. Fully updated to cover the latest technologies and techniques, Web Design: A Beginner's Guide, Second Edition, explains how to analyze site requirements and create a web-development proposal to plan and... |
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 AdvancED Game Design with Flash
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation... |  |  Microsoft SharePoint 2010: Building Solutions for SharePoint 2010
This book provides a fresh take on Microsoft’s premier collaboration solution. A critical resource if you’re developing on the SharePoint platform, this book features a complete focus on the new features and capabilities of SharePoint 2010. Through a thorough treatment of sites, web parts, data management, portal solutions, and... |  |  Hackers and Painters: Big Ideas from the Computer Age
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. "
--from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
We are living in the computer age, in a world increasingly designed and... |
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 ExpressionEngine 2: A Quick-Start Guide
In this book, noted expert Ryan Irelan walks you through creating an online news site, Engine City Times. You'll get hands-on experience working with dynamic content, categories, an RSS feed, site search, and more as you build your news site.
You'll further improve your ExpressionEngine skills with advanced... |  |  Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life!
This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, Dynamic Prototyping with SketchFlow in Expression... |  |  |
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 Microsoft SharePoint 2010 Unleashed
Using Microsoft SharePoint 2010 technologies, organizations can bring together, utilize, and collaborate with information from virtually any source. Microsoft SharePoint 2010 Unleashed is the most complete, practical resource for all administrators, managers, architects, users, and power users who want to make the... |  |  Professional SharePoint 2010 Branding and User Interface Design
A must have guide for creating engaging and usable SharePoint 2010 branding
With SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both... |  |  3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over... |
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