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 The gmax Handbook (Game Development Series)After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax™ Handbook shows you how... |  |  Introduction to Radar SystemsAlthough tlie fundamentals of radar have changed little since the publication of the first edition, there has been continual development of new radar capabilities and continual improvements to the technology and practice of radar. This growth has necessitated extensive revisions arid tlie introduction of topics not found in the original.
... |  |  The Adobe Photoshop Lightroom Book: The Complete Guide for PhotographersWhile Adobe Photoshop has long been their choice for editing digital photographs, many photographers want a more focused tool. That’s where Adobe Photoshop Lightroom comes in. Designed from the ground up with digital photographers in mind, Photoshop Lightroom offers powerful editing features in a streamlined interface that lets... |
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 |  |  |  |  Beginning Scripting Through Game Creation"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events... |
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