|
|
|
|
|
Pro OpenGL ES for Android
In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after
they were released. Coming with a whopping 512K of memory, programmable
colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had
“awesome” writ all over it. Metaphorically speaking, of course. I thought it might
make a... | | Progress in Colorectal Surgery
In a previous publication, the authors attempted to cover not only topical
issues but also difficult problems that might confront recently appointed
trainees in the decisions they make that confront these individuals in their
future practices.
Since that time, much of the thrust of coloproctology and government... | | Beginning iOS 5 Development: Exploring the iOS SDK
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode.
There's coverage of brand new... |
|
The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript
There was considerable enthusiasm about the new capabilities of HTML5, and even
suggestions that no other technologies or products are necessary to produce dynamic,
engrossing, interactive websites. That may be overstating things, but it is true the new
features are exciting. HTML is HTML5. It now is possible, using just HTML,... | | Workflow Modeling: Tools for Process Improvement and Application DevelopmentJust when process orientation has become mainstream thinking for business people and systems people alike, it seems that the flow of process-oriented literature has pretty well stopped. So here we are, thousands of us, up to our necks in process improvement and information systems projects, finding that there is a real shortage of... | | Flash Multiplayer Virtual Worlds
Flash virtual worlds are some of the most exciting-and profitable-online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you... |
|
|
|
Result Page: 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 |