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Matrix Algorithms, Volume IThis book, Basic Decompositions, is the first volume in a projected five-volume series entitled Matrix Algorithms. The other four volumes will treat eigensystems, iterative methods for linear systems, sparse direct methods, and special topics, including fast algorithms for structured matrices.
My intended audience is the nonspecialist... | | Calculus of Variations
Book basically divided into two parts. Chapters 1-4 include background material, basic theorems and isoperimetric problems. Chapters 5-12 are devoted to applications, geometrical optics, particle dynamics, the theory of elasticity, electrostatics, quantum mechanics and other topics. Exercises in each chapter. 1952 edition.
There... | | Advanced Number TheoryEminent mathematician/teacher approaches algebraic number theory from historical standpoint. Demonstrates how concepts, definitions, theories have evolved during last 2 centuries. Abounds with numerical examples, over 200 problems, many concrete, specific theorems. Includes numerous graphs and tables. The prerequisites for this book ... |
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Matrix Algorithms, Volume II: EigensystemsThis book, Eigensystems, is the second volume in a projected five-volume series entitled Matrix Algorithms. The first volume treated basic decompositions. The three following this volume will treat iterative methods for linear systems, sparse direct methods, and special topics, including fast algorithms for structured matrices.
My... | | Fundamental Forces of Nature: The Story of Gauge FieldsIn this book I want to tell the story of gauge fields, the messengers that transmit signals among elementary particles, enabling them to interact. They work in the quantum realm of quarks, the deepest level of the structure of matter we have reached so far.
The basic interaction at this level percolates upwards, through hierarchies of... | | |
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Introduction to 3D Game Programming with DirectX 9.0This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what... | | Teach Yourself Algebra for Electronic CircuitsThe way to go for problem-solving skills and applications, TEACH YOURSELF ALGEBRA FOR ELECTRIC CIRCUITS is the self-tutoring guide that's just right for electronics.
* Math that goes beyond elementary algebra, without the burden of heavy-duty calculus you don't need * All the tools for solving any problem in a single place--no... | | Handbook of Floating-Point ArithmeticFloating-point arithmetic is by far the most widely used way of implementing real-number arithmetic on modern computers. Although the basic principles of floating-point arithmetic can be explained in a short amount of time, making such an arithmetic reliable and portable, yet fast, is a very difficult task. From the 1960s to the early 1980s,... |
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Design And Architectures For Digital Signal Processing (Hb 2014)
In the twenty-first century context, digital signal processing (DSP) is one of the most
promising and powerful emerging technologies, which has caused revolutionary changes in
a huge variety of applications. These include information technology, communications,
consumer electronics, audio/video and speech processing, medicine,... | | Problems & Solutions In Scientific Computing With C++ And Java SimulationsScientific computing is a collection of tools, techniques and theories required to develop and solve mathematical models in science and engineering on a computer. The purpose of this book is to supply a collection of problems together with their detailed solution which will prove to be valuable to students as well as to research workers in the... | | |
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