Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)
In the summer of 2001, after 15 years of developing graphical user interfaces and
graphics-intensive applications, I read a best-selling book about implementing
web applications by someone I did not know—Jason Hunter—but whom, unbeknownst
to me, would soon become a good friend on the No Fluff Just Stuff
Teach Yourself VISUALLY Photoshop Elements 7 This is the Photoshop Elements guide made just for visual learners. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 150 Photoshop Elements tasks. Each task-based spread covers a single technique, showing you how to import images from a digital camera, create a catalog or smart album, use the... eLearning and Digital Publishing (Computer Supported Cooperative Work) Our universities are facing immense pressures from within because of the increase in the ‘publish or perish’ syndrome. There are severe budgetary demands on university libraries attempting to enable access to this increasing avalanche of information. University teaching also needs to prepare graduates for a rapidly changing and... JavaServer Faces in Action
Helping front-end developers, back-end developers, and architects understand how they can get the most out of JavaServer Faces (JSF), this guide to the new official standard for simplifying Java web development explains what JSF is, how it works, and how it relates to other frameworks and technologies like Struts, Servlets, Portlets, JSP, and...
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