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Avanti! (Italian)
Avanti! (Italian)

Informed by second-language acquisition research and supported by cutting-edge digital tools, the complete Avanti! program creates a dynamic learning environment that fosters communication and motivates students to succeed. With Connect and LearnSmart, Avanti's learning platform gives instructors...

High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...

Art of RAW Conversion: How to Produce Art-Quality Photos with Adobe Photoshop CS2 and Leading RAW Converters
Art of RAW Conversion: How to Produce Art-Quality Photos with Adobe Photoshop CS2 and Leading RAW Converters
The RAW file format used by digital cameras is essentially the raw data that a camera captures when it takes a photo. RAW files allow the digital photographer to edit and manipulate their photos with less data loss than in other file formats (such as JPEG). There are many RAW conversion tools, and it's often a good idea to use more than one to get...
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
At last, George Maestri’s advanced-techniques volume of his groundbreaking [digital] Character Animation book. Completely new: No updated material from the first volume (covering Essential Techniques) or from the first edition (published in 1996 and now out of print). If you are into 3D animation at all—learning, practicing (or managing...
Computer Graphics for Artists: An Introduction
Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements,...

Unit Operations: An Approach to Videogame Criticism
Unit Operations: An Approach to Videogame Criticism
"Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a general theory for understanding creativity under computation, one that will apply...
Beginning Game Art in 3ds Max 8
Beginning Game Art in 3ds Max 8
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and...
Creating Digital Content : Video Production for Web, Broadcast, and Cinema
Creating Digital Content : Video Production for Web, Broadcast, and Cinema
JOIN THE DIGITAL PRODUCTION REVOLUTION!

Not very long ago, there was television, film, video, and other forms of moving imagery. Now, in the Digital Era, all of this is "content," a stream of bits providing superior picture and audio quality and options for HDTV, interactivity, e-commerce, and new ways to create and consume the...

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
What a decade of advancements in interactive game technology—to think that only 10 to 15 years ago we were pushing the envelope with car models for PC games that could today run glitch-free in many mobile phone games. We’re certainly experiencing an exciting era in game development! However, this neverrelenting...
2016 Photographer's Market: How and Where to Sell Your Photography
2016 Photographer's Market: How and Where to Sell Your Photography

The Successful Photographer's Secret!

Thousands of successful photographers have trusted Photographer's Market as a resource for growing their businesses. This edition contains the most comprehensive and up-to-date market contacts for working photographers today: magazines, book publishers, greeting card...

The Visual Story: Creating the Visual Structure of Film, TV and Digital Media
The Visual Story: Creating the Visual Structure of Film, TV and Digital Media

If you can't make it to one of Bruce Block's legendary visual storytelling seminars, then you need his book! Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You'll learn how to...

Science Fiction: A Very Short Introduction
Science Fiction: A Very Short Introduction

Frankenstein, The Time Machine, Star Trek, Dune, 1984, Blade Runner--science fiction has been explained as a combination of romance, science, and prophecy; as a genre based on an imagined alternative to the reader's environment; and as a form of fantastic fiction and historical literature. It has also been argued that science...

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