Andrew Rollings and Ernest Adams on Game DesignHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game design consists of four essential tasks: imagining a game, defining the... | | ActionScript 2.0 GarageTop ActionScripter Dan Livingston shows you code, teaches you skills, and inflames your passion to create "do-the-impossible" Flash content. It's all here: forms, validation, styles, skins, data integration, XML, RSS, classes, objects, events, listeners, menu systems, masks, preloaders, ActionScript 2.0 architecture, UI... | | Home Networking BibleMost homes today have at least one PC for accessing the Internet, playing games, or keeping the family finances. Many homes have more than one PC, or the families are considering purchasing another computer for use by a spouse, teenager, and even younger children. If you have two or more PCs in your home, you can network them... |